{"id":8908,"date":"2021-12-20T18:50:47","date_gmt":"2021-12-20T18:50:47","guid":{"rendered":"http:\/\/localhost:10151\/?p=8908"},"modified":"2022-01-19T00:32:41","modified_gmt":"2022-01-19T00:32:41","slug":"meet-the-top-31-execs-defining-the-future-of-advertising-in-video-games-and-esports","status":"publish","type":"post","link":"https:\/\/jp.umww.com\/en\/um-in-the-news\/meet-the-top-31-execs-defining-the-future-of-advertising-in-video-games-and-esports\/","title":{"rendered":"Meet the top 31 execs defining the future of advertising in video games and esports"},"content":{"rendered":"<p>Advertising in and around video game content is both a nascent opportunity and one with vast potential.<\/p>\n<p>In the US, 26.6 million people tune into esports on a monthly basis, and there are 177.7 million monthly gamers, according to Insider Intelligence. Brands are now pouring billions of ad dollars into in-game advertisements,<br \/>\nstreaming ads, and sponsorships. Research and advisory firm Technavio predicts in-game advertising alone will grow to be a $3.54 billion market by 2025.<\/p>\n<p>However, many corporations aren&#8217;t sure how to navigate this exploding space, so a new generation of ad execs is rising \u2014 professionals with the gaming expertise and marketing backgrounds to guide advertisers through this unfamiliar territory.<\/p>\n<p>&#8230;<br \/>\nChad Stoller, global chief innovation officer, UM<br \/>\nStoller tracks changes in consumer behavior and new communications channels so advertisers can find new ways of reaching their audiences. And for the past five years, that&#8217;s included gaming and esports.<\/p>\n<p>For example, he oversaw media and marketing for Travis Scott&#8217;s virtual concert tour in Fortnite, which recorded 13 million concurrent attendees and 28 million uniques over a three-day period. And he also arranged Spotify&#8217;s sponsorship of The Game Awards.<\/p>\n<p>Besides his day-to-day work on campaigns, Stoller organizes summits to introduce advertisers to the leagues and the professional esports players they can work with.<\/p>\n<p>Read the full list on <a href=\"https:\/\/www.businessinsider.com\/top-advertising-executives-in-gaming-and-esports-2021-12\">Business Insider<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Advertising in and around video game content is both a nascent opportunity and one with vast potential. In the US, 26.6 million people tune into esports on a monthly basis, and there are 177.7 million monthly gamers, according to Insider Intelligence. Brands are now pouring billions of ad dollars into in-game advertisements, streaming ads, and [&hellip;]<\/p>\n","protected":false},"author":44,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[6],"tags":[],"class_list":["post-8908","post","type-post","status-publish","format-standard","hentry","category-um-in-the-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Meet the top 31 execs defining the future of advertising in video games and esports - UM JAPAN<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/jp.umww.com\/en\/um-in-the-news\/meet-the-top-31-execs-defining-the-future-of-advertising-in-video-games-and-esports\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Meet the top 31 execs defining the future of advertising in video games and esports - UM JAPAN\" \/>\n<meta property=\"og:description\" content=\"Advertising in and around video game content is both a nascent opportunity and one with vast potential. In the US, 26.6 million people tune into esports on a monthly basis, and there are 177.7 million monthly gamers, according to Insider Intelligence. 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